Generations of Computer Game System: Defying the Way we Specify Entertainment

Home entertainment takes its brand-new form. With the development of innovation and its integration to different elements of our lives, conventional home entertainment such as theatrical plays and cultural shows is replaced by so-called "electronic home entertainment". There you have different digital and animated movies that you can view on cinema or on your house entertainment system, cable tv system (CTS), and the computer game system, which is popular not simply to young and old players alike but likewise to game developers, merely because of the advancement of ingenious technologies that they can use to improve existing game systems.

The computer game system is intended for playing computer game, though there are modern game systems that permits you to have a gain access to over other types of home entertainment using such video game systems (like seeing DVD motion pictures, listening to MP3 music files, or surfing the Web). Hence, it is typically referred to as "interactive entertainment computer system" to identify the game system from a maker that is used for different functions (such as desktop computer and game video games).


The first generation of video game system began when Magnavox (an electronics business which manufactures televisions, radios, and gramophones or record players) released its first computer game system, which is the Magnavox Odyssey designed by Ralph Baer. Odyssey's appeal lasted till the release of Atari's PONG computer game. Magnavox realized that they can not take on the appeal of PONG games, hence in 1975 they produced the Odyssey 100 computer game system that will play Atari-produced PONG games.

The 2nd generation of computer game system came a year after the release of Odyssey 100. In 1976, Fairchild released the FVES (Fairchild Video Entertainment System), which made use of a programmable microprocessor so that a game cartridge can hold a single ROM chip to conserve microprocessor guidelines. However, because of the "computer game crash" in 1977, Fairchild abandoned the video game system industry. Magnavox and Atari remained in the computer game industry.

The rebirth of the computer game system began when Atari released the popular arcade Area Invaders. The market was suddenly revived, with lots of gamers made purchase of an Atari computer game system just for Space Intruders. Simply put, with the popularity of Space Invaders, Atari dominated the computer game market throughout the 80s.

Computer game system's 3rd generation entered wanting the release of Nintendo's Famicon in 1983. It supported complete color, high resolution, and tiled background gaming system. It was initially released in Japan and it was later given the United States in the form of Nintendo Home entertainment System (NES) in 1985. And much like Atari's Space Invaders, the release of Nintendo's popular Super Mario Brothers was a big success, which entirely restored the suffering computer game system industry in the early months of 1983.

Sega intended to compete with Nintendo, however they stopped working to establish substantial market share. It was until 1988 when Sega launched the Sega Genesis in Japan on October 29 of the very same year and on September 1, 1989 in the United States and Europe territories. Two years later on, Nintendo released the Super Nintendo Home Entertainment System (SNES) in 1990.

Atari returned with their brand-new computer game system, which is the Jaguar and 3DO. Both systems might display more onscreen colors and the latter used a CD instead of game cartridges, making it more powerful compared to Genesis and SNES. Nintendo, on the other hand, decided to launch brand-new games such as Donkey Kong Nation instead of producing new computer game systems. Sega's Vectorman and Virtua Racing followed suit. A number of years later on, Sony, Sega, and Nintendo released the 5th generation of video game systems (PlayStation, Saturn, and N64, respectively).

The 6th generation of game systems followed, including Sega (Dreamcast, which was their last video games new computer game system and the first Internet-ready game system), Sony (PlayStation 2), Nintendo (Game Cube which is their very first system to make use of video game CDs), and the newbie Microsoft (Xbox).

The most recent generation of computer game systems is now slowly getting in the game market. These are as follows:

- Microsoft's Xbox, which was released on November 22, 2005;

- Sony's PlayStation 3, which is schedule to be released on November 11, 2006 (Japan), November 17 of the very same year (The United States and Canada), and March 2007 (Europe); and

- Nintendo's Wii, which is scheduled to be launched on November 19, 2006 (The United States And Canada), December 2 of the very same year (Japan), December 7 (Australia), and December 8 (Europe).

The development of computer game system does not end here. There will be future generations of game system being established since this minute, which will defy the way we specify "entertainment".